#pragma once
#include "./../header/stdpch.h"

IDF_Surface* Char;
IDF_Surface* Enemy;
IDF_Surface* Map;

void ImageLoad( SDL_Surface **screen );
void Draw( SDL_Surface **screen, float *timeDelta );

typedef enum {
    eMap,
    eChar,
    eEndNum
}ImageList;

const char FilePath[eEndNum][MAX_PATH];
